HYPATIA – EXPECT EVERYTHING

Netherlands

HYPATIA - EXPECT EVERYTHING

2018 Winner Project | Engage 2018 Engage Winners

Hypatia aims to offer gender-inclusive STEM education to young people and to actively expose them to the variety of STEM-related careers.

ACTIVITIES

  • theoretical framework on gender inclusion in STEM education
  • list of criteria on what makes activities gender inclusive
  • Hypatia toolkit: an accessible, practical and ready-to-use digital collection of 19 activities aimed at teenagers available in 15 languages
  • Institutional Guidelines for organisations interested on gender inclusion.
  • Expect Everything online campaign in which teenagers were not only a target but active contributors

START OF THE PROJECT

08.01.2015

ORGANISATION

Science Museum NEMO

IMPACT

Hypatia activities were implemented in museums, schools and industry/research settings in more than 14 countries reaching out to 500,000 teenagers in school settings, 65,000 teenagers in informal education settings and 40,000 teenagers in industry related activities. Through seminars more than 1200 educational authorities were reached. To achieve such a large coverage, National Hubs established in 14 countries coordinated by science centres and museums and including more than 250 members. The project gave a different perspective on STEM and STEM careers to teenagers.  

TARGET GROUP

Teenagers

PARTNERS 

  • EU H2020 programme

KEY LEARNINGS 

  • Changing the way science is communicated to teenagers is challenging. To create an inclusive and inspiring landscape that will foster more girls and boys to pursue a career in STEM institutions need to rethink how they are thinking and acting when it comes to gender inclusion.
  • Science centres and museums can serve as permanent places (Hubs) where gender and STEM are addressed and worked on. Hubs consist of schools, informal educational institutions, local, regional and national authorities, academic research institutes and industries, gender experts, parents, but above all, young people themselves.
  • Young people can be considered as equal partners when it comes to designing activities for them. They can conceive concepts, test activities, provide feedback and perspective, create content that more effectively communicates with their peers.

CONTACT DETAILS

Meie van Laar

 

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