The Sciency project is focused on revolutionizing STEM education and Science Engagement, particularly in underprivileged communities. Our aim is to inspire and empower students by providing hands-on learning experiences and innovative resources. Through our interactive app, workshops, robotics courses, and makerlabs, we engage students in a dynamic and immersive learning environment. Our engagement approach combines the use of cutting-edge technologies, such as augmented reality and gamification, with practical experiments and real-world applications. We collaborate closely with schools, local organizations, and government bodies to ensure the widest possible reach and impact. Our target group, primarily consists of students from underserved communities, experience a transformative user journey. We foster a sense of curiosity, critical thinking, and creativity, empowering them to pursue STEM subjects and careers.

Further Activities to have a look at