Over the past decade, the play2PREVENT Lab, using components of social and emotional learning and character development, has developed novel and ground-breaking methods and systems for developing and evaluating videogame interventions, with the input of adolescents at every step of the process, demonstrating significant engagement and impact in the areas of social education and a number of critical health outcome related to the overall well-being of adolescents. We have broken through the barrier, or helped to make the wall fall, around adolescent voices being heard about the challenges they face and how best to address them through digital health and education.

Tags: Digital Health, Diversity, Education, Mobile Health, Resilience, Character Development, Educational Games, Learn Smart, Informal Education

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