Aimed at children and adolescents, it addresses the issues of volcanoes: formation, eruptions and influence of them in our cultures. It uses augmented reality, virtual reality, scenography, models, and the mediation of a team of young geologists that guided small groups (5p) through informative and interactive panels until reaching a real size ship where they could take a VR trip inside a volcano from the crater to the magma chamber. Exhibition takes people for surprise in public spaces.

Tags: Cultural Memory, Education, Energy, Environment & Nature, Future /green cities, Green Tech, Renewable energies, Science Communication.