Massively Multiplayer Online Science (MMOS) connects scientific research and video games as a seamless gaming experience. Players are invited to solve crowd-sourced research tasks integrated in video games, thus contributing to real-world scientific research. Projects include a mini-game where participants helped researchers understand the coronavirus by classifying cell populations. Another one called “Project Discovery” involved 300,000 citizen scientists who were invited to analyse proteins for the Human Protein Atlas Cell Atlas. By converting gaming time into useful activities in science, this citizen science project creates a virtually limitless resource for research, and a unique opportunity to engage communities with science.

Attila Szantner

Massively Multiplayer Online Science

Massively Multiplayer Online Science (mmos.ch) connects scientific research and video games as a seamless gaming experience. Players are invited to solve crowd-sourced research tasks integrated in video games to contribute to real-world scientific research: to understand the coronavirus by classifying cell populations, to analyse the DNA of the human microbiome or to search for new exoplanets. These mini-games have mobilised over 3 million citizen scientists from all around the world, who not just contributed with analysis, but created educational content and interacted with researchers. There are 3 billion gamers worldwide and the number is growing rapidly. By converting gaming time into useful activities in science, this citizen science project creates a virtually limitless resource for research, and a unique opportunity to engage these massive communities with science.

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