Arludo aims to increase science interest and improve data literacy for students of all genders, ages, and socioeconomic backgrounds. We create mobile apps & digital programs that allow students anywhere to become scientists. By using our apps, students from around the world can work together to collect science data as they discover scientific concepts within the apps. We aggregate and visualise those science data in real time in our digital worksheets to allow students to solve problems collaboratively.




The University of New South Wales, Sydney NSW, Australia

Type of Organisation

Falling Walls Engage Project

Focus Area / Approach

Digital Learning

Impact Towards SDGs

Goal 4: Quality Education

Main Target Group

Kids (<12 years old), Youth & Students (>13 years old)

Project Lead

2021 Winner | Science Engagement 2021 2021 Winner Winner Science Engagement (Falling Walls Engage)

His research explores how the social environment shapes the evolution of individual traits and behaviours. Michael Kasumovic has used his understanding and theories from research on non-human animals to better understand human behaviour. He has even applied these theories to education, creating a company that improves social interactions and communication between students to improve educational outcomes.

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